Monday, October 10th - Post Jam Patch :
- Fixed a bug that would consider the second bomb as defused despite all the modules not being defused.
- Fixed a bug that would add an extra module on top of the ones already existing, falsifying the number of modules per difficulty level.
- Fixed a bug where the game would stop sending bombs to the player after a certain number.
- Fixed an issue where the alchemic modules would always be of the same type than the bomb.
- Fixed an issue where modules that appear below the bomb end up impossible to interact with due to the HUD blocking the interaction.
- Added an outline effect to interactable objects when the player hovers the mouse on them.
- Changed the hocus' VFX layer setting so that it appears in front of the magic wand's layer.
Files
Get Lofi witch: Magical bombs to relax/defuse to
Lofi witch: Magical bombs to relax/defuse to
Every 10 seconds, a new bomb to defuse!
Status | Prototype |
Authors | Sethios, WhiteNoize |
Genre | Puzzle |
Tags | Ludum Dare 51, Singleplayer |
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